Fallout 4 texture optimizer
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Fallout 4 texture optimizer install#
Since it's replacing the game files and not being loaded as a mod, you can install other mods and still reap the benefits without conflict and having to decide which mod you want loaded first/last etc etc.
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That's actually one of the reasons I decided to try the TOP. it's never a good idea to remove mods mid-playthrough. I don't see any issue with dropping 1 texture for another, I've done that multiple times with other things and didn't encounter anything bad. Hyperthreading on (4 cores, 8 threads) my CPU usage is halved, with little to no difference. Hyperthreading off (4 cores/threads) i get near 90 CPU usage with the game sometimes but overall its mostly quite high. It definitely smoothed it out though as I don't see the huge yo-yo'ing I was seeing prior to installing it. Fallout 4 low GPU and CPU usage, low FPS. I'd say it added 5 FPS, maybe a little more, to my game. I have done just about every tweak you can, other than playing around with Bilago's Optimizer, so it's pretty much as good as it gets right now. I'm running 106 mods atm, will probably add more sometime later, and I get 50-55 FPS stable with occasional drops to 45 when I'm in the thick of things downtown. I have an i5 4430 3.0 GHz, 960 GTX 4GB and 12GB RAM, so no, definitely not a powerful computer. I actually somewhat enjoy going through these processes, because I learn a lot from them and it helps me understand what's going on under the hood of my game.Īnyone that has tried it, or even knows enough about the process to offer advice would be much appreciated. I'm considering overhauling my entire mod list, and if I do that I'm wondering if I should go through the trouble of actually replacing the textures with this method. I currently use optimized vanilla textures, have an i3 and don't have an SSD, the games runs pretty well, but load times far into a playthrough can get pretty bad. Click 'Browse' button to set destination folder or a BA2 archive. I'm asking if anyone here has used this method and can say if it is worth it. Fallout 4 Texture Compressor is a tool designed to ease texture compression of Fallout 4 mods.
Fallout 4 texture optimizer archive#
using bethesdas archive 2 tool from the CK actually replaces the games textures with the much smaller versions, increasing FPS dramatically as well as load times. While you can use ENB to extend the vram using system ram, now you're making the system swap textures in and out of vram, and resizing the textures is again better since now you don't have to swap as often, and the textures being swapped are smaller, making them faster to transfer.Has anyone here used the method of using the archive 2 tool to repack the ba2 files for the texture optimization project? I included the gamer poets tutorial video for those who arenot familiar, but might know enough to answer my questions.įrom what I understand, using the mod through NMM can cause long loading times because you're just adding files. But if you don't have at least 1GB of vram, you really need to scale the textures down, especially Skyrim. It's vital to reduce the textures in size or you run out of vram too fast, limiting how long you can play before textures start disappearing. The point of scaling the textures isn't to make things faster, since it doesn't, it's to use less video ram on cards with less vram, or especially with systems with shared memory, like Intel or AMD integrated video. After scaling the textures, it's best to install a book/note texture replacer, or to not override the original book/note textures. The only issue I ever saw (and I used it for everything from FO3 to Skyrim) was that it made books/notes harder to read.